You can still use my previous ReLight guide to help with moving the lights, but many of the other settings I go through are obsolete now. Quite a few of the previous options have changed, although the way you position the lights remains the same. ReLight now uses ray tracing, and has introduced sub-surface scattering. RTGI has been updated, and, most excitingly, thanks to recent renewed interest *cough*, ReLight has been updated as well. Pascal Gilcher, the brains behind Marty’s Mods, has released a refresh of some of his most popular shaders. If you use it in other games too, then go right ahead and pick it up if you want. We’ve discovered a potential compiling error for TS4. EDIT: If you only use ReLight in TS4, hold fire with resubbing.
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